

For now, the Nexus is where you should upload your Definitive Edition version. If you are the author of the upgraded mod, you likely cannot distribute your mod with these changes via the Steam Workshop using the current toolset. Note: These changes will only allow you to toggle the mod in the in-game Mods menu. Add this child node to the top of that node: Edit and save the following changes to the meta.lsx file:īelow the tag, there's a tag.In the Mods\ folder, there's a meta.lsx file.Extract the PAK using lslib (or the Divine CLI, which I wrote for lslib.) Some of you call lslib the "GR2 Converter.".The lslib source code can be found on GitHub, or you can use the precompiled binaries here. Maybe all mods? It worked for Let There Be Tooltips. Since the Definitive Edition editor has not been released, here's a workaround. Official Word from Larian Studios Original Post

Here's the official word on this procedure: Vendor Prices, Bartering & Attitude Formula Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! Looking for a Group to play with? Try this thread || Discussion Overview
